Tower of Babble Podcast

  • live
  • Listen
    • Tower of Babble
    • Small Screen Star Wars
  • Archive
    • Game of Thrones
    • Westworld
    • Watchmen
  • Subscribe
  • Donate
  • Contact
  • live
    • Tower of Babble
    • Small Screen Star Wars
    • Game of Thrones
    • Westworld
    • Watchmen
  • Subscribe
  • Donate
  • Contact

Blog

When not recording their podcast, the Tower of Babble Crew put pen to paper and put down their thoughts and opinions on some of the latest shows, movies and games for the ToB Blog.

  • All
  • Comics
  • Games
  • Misc
  • Movies
  • Podcast
  • TV

Playstation VR Impressions

Julian Meush August 16, 2016

For over 30 years gamers have relied on trailers and TV commercials to get a visual understanding of a game before its release. Then along came demos, which gave gamers a small taste of what's to come in terms of game play. Demos have morphed into “betas” and now players have access to sometimes hours of footage before a game's release. But with the dawning of mainstream virtual reality you can throw all of that away. None of it does a VR game justice. Until you actually try VR it's nearly impossible to wrap your head around the experience. Which is why as we draw ever closer to the launch of Playstation VR, the most accessible of all the VR options,  it's imperative for Sony to get these headsets in the hands of consumers as soon as possible. Even us here at the Tower of Babble had yet to try VR until this week and could only speculate on its future based off what we’ve heard from industry insiders. But that’s all changed now that Sony has rolled into town to demo PSVR to anyone and everyone who wants to try it. They set themselves up at the local mall with a fancy kiosk and some comfy couches and proceeded to showcase what the future of VR was all about… kind of.

The mall demo offered the choice of five different experiences of varying complexity. From the experiential “Ocean Decent”, which didn’t even use a controller, all the way up to “Eve Valkyrie” and “Super Hypercube” which required more dexterity and traditional control schemes. The others being "Battle Zone" and "Headmaster". Even though I had yet to try any of these hands-on I had heard enough about each of the offerings going in that I had some idea of what to expect.

My first demo was called “Battle Zone” (I was supposed to try Eve first but I guess they already had this one loaded up and ready to go), a VR take on the classic arcade style tank combat games, that took place in a Tron-esque Polygonal world. Being my first ever VR game it was fun being able to look around the cockpit but the novelty wore off quickly. What really struck me about “Battle Zone” was that even though I felt like I was physically inside the cockpit of the tank, the actual game play wasn't very engaging. It was initially fun to strafe left while peeking with my head to check my right flank but that quickly wore off after I realized how precise the in-game radar was. The idea of having a super precise radar defeated the purpose of being able to control the tank and look around freely at the same time, something novel that only VR can really allow. The tank could only shoot in whatever the direction it was facing, so spotting an enemy on your right-hand side was no different that seeing that same enemy tank on your radar, which required no actual movement of the head, since you had to turn the tank to face that direction regardless. Overall I wasn't blown away by my first VR experience. Having been listening to people hype up VR for the last year probably didn't help though. My expectations were through the roof and there was almost nowhere to go but down. All that being said however, in my mind, VR is supposed to offer something new, not just put you in the cockpit of recycled game ideas.

More like Super FUNcube!

More like Super FUNcube!

As I waited in line for my second experience I had to decide if I should hop back in the cockpit again, this time in “Eve Valkyrie” (my original choice), or try something completely different in “Super Hypercube”. I’m glad I went with the latter because it was easily the most impressive demo I saw. The game is simple, manipulate a geometric shape to fit through a space in a wall coming up behind it (Or as the Playstation rep called it; 3D Tetris). This is where VR really shines. By being able to look over and around this blocky shape you're able to determine which way it needs to be flipped and rotated to fit the approaching hole. Although initially easy it becomes more and more challenging as you progress through the levels until you can't even see the approaching hole unless you move your head to look around the shape in front of you. This was really the only thing I played that felt like a fully functional experience, which might be why it stood out as my favourite. But that certainly wasn't the only reason; “Super Hypercube” offered something that was innovative. Something that made you think about a three-dimensional space in a new way. It took a simple idea and used the power of VR to turn it into a fun yet challenging experience that left me wanting more.

Finally, I played “Eve Valkyrie”. Which somehow was the most disappointing of all my VR experiences. I was back in a cockpit which had the cool novelty of being able to look down and see “your own” body. No longer confined to ground based combat, like in “Battle Zone”, I was able to move in any direction I wanted. Which meant this game had the greatest chance of giving me the much talked about “VR sickness”, or as most people call it; motion sickness. And although I didn't really experience any of that I certainly understood where it might come from. As I tried a barrel-roll the disconnect between my eyes and body became apparent. That being said, I get the impression that spending a few hours inside the headset might help train your brain to avoid future problems. Or it might make it worse. Who knows! I didn't really get enough time with anything to really get a good handle on it. As far as “Eve” is concerned though, it was a competent shooter with surprisingly poor visuals that suffered from the same disorienting mess that most space combat games tend to have when there’s no distinct “down” direction. That being said, being to look around freely made tracking enemy ships much easier than your typical dogfight.

At the end of the day I came away from my first VR experiences with mixed feelings. Although I know it's still early I was hoping for a bit more from this fledgling gaming frontier. I loved the simple yet somehow complex “Super Hypercube” but was underwhelmed by the games that simply put me inside a cockpit. Based off my brief time with VR I get the impression that the titles that will really start to reshape the way we think about games will need to be built ground up for VR and take some “outside of the box” thinking by developers. It won't be as easy as putting someone in the driver's seat of vehicle A, B or C, although those games will certainly have their place, it’ll be games we haven't even imagined yet. THAT is what excites me about the future of VR

InGames TagsVR, Playstation, PSVR, Super Hypercube, Eve Valkyrie
  • Blog
  • Older
  • Newer
Subscribe

Support the Show

Become a Patron!
Donate


REcent Episodes

Featured
SSSW - Kathleen Kennedy Steps Down
Feb 12, 2026
SSSW - Kathleen Kennedy Steps Down
Feb 12, 2026

There have been rumours circulating for years about the eventual retirement of Kathleen Kennedy from her role as President of Lucasfilm. Never mind the seemingly constant swirling demands for her head from segments of the fan base. And while those rumours and demands may have felt at times unwarranted, they were nevertheless always going to be right... eventually. Kathleen Kennedy, after 14 years as head of the studio announced that she would be stepping down and returning to a more traditional producer role, and her successors would be Dave Filoni on the creative side, and Lynwen Brennan on the business side. Julian and Rachel unpack the announcement, the press coverage, and even Kennedy's exit interview with Deadline, reading between the lines and trying to get a read on her legacy. As well as examining what life might be like under Filoni as Star Wars enters a new era under his watch. Plus, a check-in on 'The Mandalorian and Grogu' following the underwhelming Super Bowl spot.

Read More →
Feb 12, 2026
Episode 204 - Oscar Noms + 2026 Predictions
Jan 26, 2026
Episode 204 - Oscar Noms + 2026 Predictions
Jan 26, 2026

As noted by the recent Tobies, awards season continues in full flight, so it's no surprise to have The Oscars drop their nominations just in time for Matt and Julian to break them down. 'Sinners' taking home 16 noms sets an Oscars record and (more importantly) validates Julian's recent Tobie pick. Plus, the guys return to a more traditional news format with headlines about James Bond, Game of Thrones, He-Man and more! Finally, the guys look into their crystal balls, gazing into the future, to make entertainment-based predictions for the year 2026. How will the WB/Netflix deal play out? Will Star Wars have a hit with 'The Mandalorian and Grogu'? Will Nolan's 'The Odyssey' be as big as 'Oppenheimer'? Only the ToB hosts can tell you! (No future lotto tickets or sports almanacs unfortunately)

Read More →
Jan 26, 2026
Episode 203 - The 2025 Tobie Awards (9th Annual)
Jan 19, 2026
Episode 203 - The 2025 Tobie Awards (9th Annual)
Jan 19, 2026

With the Golden Globes holding their annual ceremony last week, it signals only one thing - it’s AWARD SEASON BABY! And of course, when one thinks of the most prestigious awards in entertainment, of course names like Oscar, Tony, and Emmy might come to mind. But held on equal footing with those self-congratulatory titans is of course the name Tobie. That’s right y’all THE TOBIES ARE BACK for another go around at the top three best movies and shows of year. And while there may be a new host in the rotation, the format and the prestige remain unchanged. Join Julian and now Matt to explore what, upon reflection, was a pretty damn good year for visual storytelling on both the big and small screens.

Read More →
Jan 19, 2026
SSSW - Year in Review 2025 + Visions Vol 3
Jan 5, 2026
SSSW - Year in Review 2025 + Visions Vol 3
Jan 5, 2026

With the back half of 2025 being relatively quiet from a Star Wars perspective, it's hard to remember that 'Andor' wrapped up it's two season run and blew us all away THIS year. Never mind that 'Skeleton Crew' also wrapped up in 2025! Julian and Rachel, using the help of this handy Starwars.com article as reference, look back at the year that was in Star Wars. Overall, despite things slowing down content-wise, 'Andor' alone makes it a stellar year, and with new movies on the horizon and a new animated series set to drop in 2026, there's still plenty to be excited about going forward. If that wasn't enough, join us as we explore 'Star Wars: Visions - Volume III', posing the question: has the Star Wars anime concept run it's course?

Read More →
Jan 5, 2026

youtubetwitchfacebook-unauthtwitter-unauthapplepodcastspotify-unauthurl
  • About
  • Contact

Tower of Babble Podcast

We're a podcast network talking about the things you care about. Characters, places and events that aren't real... but are. Three friends chat about the goings on in geek news. Film and television are the focus with a variety of shows that also concentrate on gaming and comics.

, Winnipeg, Canada

youtubetwitchfacebook-unauthtwitter-unauthapplepodcastspotify-unauthurl
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Google+